Tournament Rules
This is an associate event and rules may vary from the standard Warp Gammon tournament rules. The hosts for this event have autonomy to develop rules or special conditions for this particular event.

Index

bullet Format bullet Entry bullet Scoring
bullet Tie Breaking bullet Scheduling bullet Playing Sites
bullet Forfeits bullet Tournament Staff bullet Warp Gammon Points
bullet General Web Based Rules bullet Host Authority bullet
Format The tournament will be run monthly with an equal number of PRO and non-PRO players.   Each player will be randomly assigned eight opponents from the opposing side. Matches will be 11 points. 

Each round runs from the 1st to the second last day of each month.  All match results are due on or before the second last day of the month.  Late postings may be accepted if prior agreement has been reached with the host. 

A playoff for the individual champion will be conducted during the following month as an 8-player elimination featuring the top 4 players on each side, the winner to receive a US$50 prize. If there are 30 or more players on each side this will increase to $100.

For the purpose of deciding which side is the winner of the event, the bottom 25% on each side will be eliminated and the totals of the remaining scores on either will determine the tournament winner.

Entry To register you must have a valid Warp Gammon name. New Warp Gammon players can sign up here. Registration is then via the signup link for Beat the PROs on MyPage

REGISTRATION DOES NOT GUARANTEE THAT YOU WILL BE SELECTED TO PLAY EACH MONTH. This selection of players for both sides will be entirely at the host's discretion. Preference will be given to reliable players who are willing to finish their matches and offer a reasonable number of playing hours in their profiles. Players must enter each month and participants may vary from month to month.

Scoring For the purpose of determining which side has won,the following scoring will apply:

A win will have a value of 1
A forfeit win will have a value of 0.6
A played loss will be worth 0.3
A No Result (both players tried but it did not happen) will be worth 0.3
A forfeit loss will be worth 0
Tie Breaking Ranking of players will be based on scores obtained.  Bonus points are awarded to the top 3 players on each side. If a tie results in these places then ties will be broken as follows:
1. The sum of the scores of the opponents of the tied players
2. Second level tie breaking based on the scores of the opponents of the opponents.
3. Third level tie breaking.
Scheduling Standards Your match must be played before the deadline for the Round.  Please notify the WarpGammon Tournament Host promptly if you require an extension. The tournament host may at his discrection allow an extension if time permits but is under no obligation to do so.

To schedule with your opponent use the Scheduling buttons in the Pending Matches table on MyPage. The Host receives copies of all scheduling emails you send.

You should add your normal scheduling times to your profile to assist with scheduling. Once you have done this you do not need to send your scheduling times in your scheduling emails. The scheduling time, in your own time zone, will then be displayed in the Pending Matches table.

You should try to schedule at least two days in advance to give your opponent time to respond. Do not leave scheduling until the last day. The host is entitled to disregard scheduling emails that are sent on the day the match is to be played.

If there is a scheduling dispute, we will look at the emails you sent using the scheduling form. We will resolve disputes and forfeits based primarily on these criteria:

Promptness of communication
Clarity of communication
Flexibility in venues and times offered

The host may help facilitate scheduling difficulties.

Playing Sites Matches should be played either on GridGammon or Safe Harbor in a precision dice room, preferably the Doubling Cube room.
Forfeits You do not need to request a forfeit win. Forfeits are based upon scheduling efforts and will be awarded automatically at the end of each round. No account will be taken of emails sent within the last 2 days unless they is part of an ongoing negotiation between the 2 players.

If you wish to be play in further Beat the PROs tourneys, you must make every effort to play all your matches.

Tournament Staff The Beat the PROs host is Neal (PRO_Cinamy). For online help look for Neal (PRO_Cinamy/PRO_MyTone) or PRO_FLAK (Kathy). For technical issues please contact Cindy (cindybel)  

In the event of imperfections in tournament procedure (such as forfeits, withdrawals, inadequate time to play tiebreakers, frozen matches, etc.) the host may take such steps as are necessary to preserve the competitive integrity of the tournament.

In the event of any disputed ruling by the host, the decision will be referred to an impartial person or committee whose objectivity is agreed to by all concerned parties.

Warp Gammon points
Match win
7 points
Bonus Points for the top 3 players on either side.
1st - 50 points
2nd - 30 points
3rd - 20 points
General Web-based
Tournament Rules
All rules pertaining to conduct of web-based tournaments will be as provided in the Warp Gammon Web-based Tournament rules.  Players should pay particular attention to policies regarding scheduling.  Players who do not make a sufficient effort to schedule and play matches risk disqualification and suspension.  Players who do not have enough time and flexibility to schedule and play 11 matches during the month at times convenient to opponents in all time zones are advised not to register.
Host Authority The tournament host has full authority to resolve all disputes.  If the host is not immediately available, you may contact any Warp Gammon host to report the problem.

The tournament host may, where a situation presents itself, modify or depart from the published rules to resolve situations that may compromise the integrity of the event. This will occur only in the cases of unanticipated situations, peculiarities pertaining to internet backgammon play, or where a variation would be manifestly fairer to a large number of players.

Where a decision involves the tournament host, or a decision by the host be challenged, it may, should the interested parties prefer, be resolved by a third party agreeable to all concerned.