The tournament will be run monthly with an equal number of PRO and non-PRO players.
Each player will be randomly assigned eight opponents from the opposing side.
Matches will be 11 points.
Each round runs from the 1st to the second
last day of each month. All match results are due on or
before the second last day of the month. Late postings
may be accepted if prior agreement has been reached with the
A playoff for the individual champion will be conducted during the
following month as an 8-player elimination featuring the top 4 players on each side,
the winner to receive a US$50 prize. If there are 30 or more players on each side this will increase to $100.
For the purpose of deciding which side is the winner of the event, the
bottom 25% on each side will be eliminated and the totals of the remaining scores on
either will determine the tournament winner.
To register you must have a valid Warp Gammon name.
New Warp Gammon players can sign up
Registration is then via the signup link for
Beat the PROs on
REGISTRATION DOES NOT GUARANTEE THAT YOU WILL BE SELECTED TO PLAY EACH MONTH.
This selection of players for both sides will be entirely at the host's discretion. Preference will
be given to reliable players who are willing to
finish their matches and offer a reasonable number of playing hours in their profiles.
Players must enter each month and participants may vary from month to month.
For the purpose of determining which side has won,the following scoring will apply:
A win will have a value of 1
A forfeit win will have a value of 0.6
A played loss will be worth 0.3
A No Result (both players tried but it did not happen) will be worth 0.3
A forfeit loss will be worth 0
Ranking of players will be based on scores obtained. Bonus points are awarded to the
top 3 players on each side. If a tie results in these places then ties will be broken as follows:
1. The sum of the scores of the opponents of the tied players
2. Second level tie breaking based on the scores of the opponents of the opponents.
3. Third level tie breaking.
Scheduling Standards ||
Your match must be played before the deadline
for the Round. Please notify the WarpGammon Tournament Host promptly
if you require an extension. The tournament host may at his discrection allow an
extension if time permits but is under no obligation to do so.
To schedule with your opponent use the Scheduling buttons in the Pending Matches
table on MyPage. The Host
receives copies of all scheduling emails you send.
You should add your normal scheduling times to your profile to assist with scheduling.
Once you have done this you do not need to send your scheduling times in your scheduling emails.
The scheduling time, in your own time zone, will then
be displayed in the Pending Matches table.
You should try to schedule at least two days in advance to give your opponent time to respond.
Do not leave scheduling until the last day. The host is entitled to disregard scheduling
emails that are sent on the day the match is to be played.
If there is a scheduling dispute, we will look at the emails you sent using the scheduling form.
We will resolve disputes and forfeits based primarily on these criteria:
Promptness of communication
Clarity of communication
Flexibility in venues and times offered
The host may help facilitate scheduling difficulties.
Matches should be played either on GridGammon or Safe Harbor in a precision dice room,
preferably the Doubling Cube room.
||You do not need to request a forfeit win. Forfeits are based upon scheduling efforts
and will be awarded automatically at the end of each round. No account will be taken of emails sent
within the last 2 days unless they is part of an ongoing negotiation between the 2 players.
If you wish to be play in further Beat the PROs tourneys,
you must make every effort to play all your matches.
Beat the PROs host is Neal (PRO_Cinamy). For online help
look for Neal (PRO_Cinamy/PRO_MyTone) or PRO_FLAK (Kathy).
For technical issues please contact
In the event of imperfections in
tournament procedure (such as forfeits, withdrawals, inadequate
time to play tiebreakers, frozen matches, etc.) the host may
take such steps as are necessary to preserve the competitive
integrity of the tournament.
In the event of any disputed ruling
by the host, the decision
will be referred to an impartial person or committee whose
objectivity is agreed to by all concerned parties.
Warp Gammon points
| 7 points
||for the top 3 players on either side.
|1st - 50 points
2nd - 30 points
3rd - 20 points
pertaining to conduct of web-based tournaments will be as
provided in the Warp Gammon
Web-based Tournament rules.
pay particular attention to policies regarding scheduling.
Players who do not make a sufficient effort to schedule and play
matches risk disqualification and suspension. Players who
do not have enough time and flexibility to schedule and play 11
matches during the month at times convenient to opponents in all
time zones are advised not to register.
The tournament host has full authority to resolve all disputes. If the host is not immediately available, you may contact any Warp Gammon
host to report the problem.
The tournament host may, where a situation presents itself, modify or depart from the published rules to resolve situations that may compromise the integrity of the event. This will occur only in the cases of unanticipated situations, peculiarities pertaining to internet backgammon play, or where a variation would be manifestly fairer to a large number of players.
Where a decision involves the tournament host, or a decision by the host be challenged, it may, should the interested parties prefer, be resolved by a third party agreeable to all concerned.