September: points winner sturner  754     Year to September : points winner sturner  3575     Quantum Leap: Sep 2017  Winner: sturner Runner Up: Burnieboy   Galaxy: Sep 2017  Winner: Mrfunnybunny Runner Up: Fasttits Aug 2017  Consolation Winner: LItigolfer Runner Up: crashholly66   Matterhorn: Jun 2017  Winner: Iraj   164   Runner Up: PRO_RISING   144   Third: andypalumbo1   131   Fourth: Mrfunnybunny   124     Saturday Night Gammon: Aug 2017  Playoffs Winner: sturner Runner Up: LAT_Ronald Third: Mrfunnybunny   Beat The PROs: Aug 2017  Playoffs Winner: Burnieboy Runner Up: Mrfunnybunny   Drizzle's LOC: Aug 2017  Playoffs Winner: cindybel Runner Up: Mrfunnybunny   Warp 10: Jul 2017  Playoffs Winner: PRO_GoldenPoint Runner Up: sturner Third: ez2bcubed   Esprit Teams: Apr 2017  Stage II Winner: Risky Business Runner Up: The Executioners Third: Fantastic Five Consolation Winner: Eastern Stars Runner Up: PROs4Neal 2   Excalibur: Jan 2017  Winner: sturner Runner Up: skrat Nov 2015  1-Loss Winner: Burnieboy   Strike Three: Jun 2014  Winner: sturner Runner Up: Skeeves_Revenge   Last Man Standing: Mar 2016  Winner: PROs4Neal 1 Runner Up: Time Lords

5 Sep 2017
Player Nic info please
by PRO_Ghost

29 Sep 2017 problems
27 Aug 2017 solutions
? Trivia Corner ?
In England, name the Yorkshire port that is associated with Captain Cook and Dracula?
Time Waster
For fans of the unuseless: http://www.chindogu.com/?page_id=129

Esprit Tournament Rules

Format Entry Reserve Players Replacements
Replacements Forfeits Match Play Playing Sites
Playing Sites Profiles Appeals Committee Tie Breakers
Tie Breakers Web-based Rules

Format The Esprit Teams is an open 2-stage event for teams with five to ten members. Up to one third of the team members (including the captain) may be designated as Reserve players.

Team captains are responsible for signing up their team members.
Team members confirm their signups on MyPage

Assignments of players in each round are subject to the following limitations:

No active member of a team should play more than twice the number of matches of another active member.
Reserve members are limited to play no more matches than any active member.

Stage 1: Played over 6 weeks, commencing once Captains assignments are complete.

Each team (regardless of the number of team members) will play sixty 11-point matches.

One player in each match is assigned by the host from Active members of opposing teams. Assignments are made in rotation so that each team receives the same number of host assignments (to within 1).

The other player is assigned by the team captain subject to the above limitations:

No active member of a team should play more than twice the number of matches of another active member.
Reserve members are limited to play no more matches than any active member.

Captains will have 3 days to complete their match assignments.

Stage II: Each round will be conducted over 2 weeks.

8 team elimination series - 13 pt matches. Finals 15pt matches.

Teams will be ranked at the end of Stage I. This ranking remains in effect for all of Stage II. In each round the top ranked team will choose their opponents, followed by the second ranked team and so on.

Each pair of teams will be allocated 21 matches. The lower ranked team will be allocated an extra away match assigned by the host.

Consolation: The remaining teams from Stage I will enter an elimination Consolation bracket. Each round will be conducted over 2 weeks.

8 team elimination series - 11 pt matches. Finals 13pt matches.

The losing teams in Round 1 of Stage II will enter the Consolation in Round 2 to play the winning teams from Consolation Round 1 so that there will be 4 rounds total.

Entry Teams will be signed up by the captain of the team from the signup link on MyPage. You may choose a previously used team name which has a stored logo or choose a new one and email the logo to the host: cindy@warpgammon.com. Logos may be any size but will be displayed with maximum height 300 pixels.

All team members must have existing Warp player names for successful signup. The team captain can edit the playing team until the start of the tournament. Individual players must confirm their entry by using the 'Confirm' link on MyPage.

Reserve Players Up to one third of team members (including the Captain) may be designated as Reserve players. Players may be marked as Reserves on the Captain's signup page. These players do not receive initial assignments and are assigned to Home matches as the Captain sees fit provided the number of matches does not exceed the number of any active (non-reserve) player.

Where a player cannot meet his playing commitments he may also be downgraded to a Reserve. Reserve and Active players may be adjusted after the end of Stage I and before the start of of each round in Stage II. Reserve players cannot be upgraded to Active status during the course of a particular round.

Replacements If a player, due to extenuating circumstances, is unable to complete his matches, the team captain may nominate players in his team of similar or lesser standard to replace him, subject to the opposing captain's approval and provided the rule regarding the number of matches per player is not contravened. Consideration in replacement of one player with another will be online ratings and live match tournament results. A player who is unable to meet the player rule due to extenuating circumstances may be downgraded to Reserve status provided there are no more than 3 Reserves, or withdrawn from the remainder of the competition. Replacements can only be made if there is a legitimate and unforseen reason, not for strategic reasons. If a player cannot be replaced with a team member of similar or lesser standing then his matches will be forfeited.

Forfeits Forfeits will be determined based on scheduling emails. If your opponent does not show at the scheduled time you may register this by using the No Show button in the Pending Matches table on MyPage. Scheduling emails sent later than 2 days before the end of the round will not be considered unless a prior email has been sent to that opponent.
A played win = 1 point. A played loss = 0.3 points.
A forfeit win = 0.6 points. A forfeit loss = 0 points
A no result (both players have made a serious attempt to get the match played but it hasn't happened) = 0.3 for each player

Playing sites Players may schedule to play on any mutual agreed site that has true random dice. In your profile you can add playing sites that you have logins on and are willing to play on.

Profiles Players should complete the information in their profiles including their scheduling times and available playing sites. The Warp Gammon scheduling form eliminates the need to cope with differences in time zones and scheduling is very easy once players have their information stored.

Appeals Committee In the event of any dispute, the host will make a ruling. If the matter is material, either player or team may appeal. The host will convene a committee of an odd number of knowledgeable and impartial persons. The committee will define its own rules of procedure and render a decision, which will be binding on all parties. The committee must present a decision which clearly defines the actions to be taken within the time frame specified by the host, and may impose any additional penalties it deems fair for egregious conduct or abuse of the appeals process.

This would allow a one-person committee (if both sides agree), for relatively minor decisions such as replacement of players in a team with another player.

Tie Breakers In the event of a tie in Stage I, the team which won more matches against their opponent will win prevail; if the Stage I series was tied, a single playoff match will be played with each team naming their player, but it must be played within 48 hours.

General Web-based Tournament Rules All rules pertaining to conduct of web-based tournaments will be as provided in the Warp Gammon Web-based Tournament rules.   Players should pay particular attention to policies regarding scheduling:  scheduling standards.

Tournament Host The host for this event is Cindy (cindybel).

As this is a new event, the host may deviate from the established rules after consultation with the team captains, if doing so would enhance the event as a fair test of backgammon skill and luck, and would be manifestly more fair to a substantial majority of the participants.

Warp Gammon points
Match points: 7 points in Stage I. 9 points in Stage II.

Gold points: 20 points for each member of the winning team 10 points for each member of the runner up team.

Host Authority The tournament host has full authority to resolve all disputes.  If the host is not immediately available, you may contact any Warp Gammon host to report the problem.

The tournament host may, where a situation presents itself, modify or depart from the published rules to resolve situations that may compromise the integrity of the event. This will occur only in the cases of unanticipated situations, peculiarities pertaining to internet backgammon play, or where a variation would be manifestly fairer to a large number of players.

Where a decision involves the tournament host, or a decision by the host be challenged, it may, should the interested parties prefer, be resolved by a third party agreeable to all concerned.


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